Character Animation CGI

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This sequence was also produced as a piece of coursework for UWE. There were several elements to this work, the first was to take an existing character module and rig it for animation using AutoDesk Maya, secondly we had to animate the character and create the scene using AutoDesk motion builder, which I can safely say is the most unintuitive and cumbersome piece of software I have ever used, with the possible exception of Macromedias Director.

I am reasonably please with the results, but I think they could have been better if we were allowed to use Maya to do the animation as well. The final sequence was rendered out using Maya and was edited together using Apple's Final Cut Pro.

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